/* ========================================================================================== */ /* FMOD Ex - C++ header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2014. */ /* */ /* Use this header in conjunction with fmod.h (which contains all the constants / callbacks) */ /* to develop using C++ classes. */ /* ========================================================================================== */ #ifndef _FMOD_HPP #define _FMOD_HPP #include "fmod.h" /* Constant and defines */ /* FMOD Namespace */ namespace FMOD { class System; class Sound; class Channel; class ChannelGroup; class SoundGroup; class Reverb; class DSP; class DSPConnection; class Geometry; /* FMOD global system functions (optional). */ inline FMOD_RESULT Memory_Initialize(void *poolmem, int poollen, FMOD_MEMORY_ALLOCCALLBACK useralloc, FMOD_MEMORY_REALLOCCALLBACK userrealloc, FMOD_MEMORY_FREECALLBACK userfree, FMOD_MEMORY_TYPE memtypeflags = FMOD_MEMORY_ALL) { return FMOD_Memory_Initialize(poolmem, poollen, useralloc, userrealloc, userfree, memtypeflags); } inline FMOD_RESULT Memory_GetStats (int *currentalloced, int *maxalloced, bool blocking = true) { return FMOD_Memory_GetStats(currentalloced, maxalloced, blocking); } inline FMOD_RESULT Debug_SetLevel(FMOD_DEBUGLEVEL level) { return FMOD_Debug_SetLevel(level); } inline FMOD_RESULT Debug_GetLevel(FMOD_DEBUGLEVEL *level) { return FMOD_Debug_GetLevel(level); } inline FMOD_RESULT File_SetDiskBusy(int busy) { return FMOD_File_SetDiskBusy(busy); } inline FMOD_RESULT File_GetDiskBusy(int *busy) { return FMOD_File_GetDiskBusy(busy); } /* FMOD System factory functions. */ inline FMOD_RESULT System_Create(System **system) { return FMOD_System_Create((FMOD_SYSTEM **)system); } /* 'System' API */ class System { private: System(); /* Constructor made private so user cannot statically instance a System class. System_Create must be used. */ public: FMOD_RESULT F_API release (); // Pre-init functions. FMOD_RESULT F_API setOutput (FMOD_OUTPUTTYPE output); FMOD_RESULT F_API getOutput (FMOD_OUTPUTTYPE *output); FMOD_RESULT F_API getNumDrivers (int *numdrivers); FMOD_RESULT F_API getDriverInfo (int id, char *name, int namelen, FMOD_GUID *guid); FMOD_RESULT F_API getDriverInfoW (int id, short *name, int namelen, FMOD_GUID *guid); FMOD_RESULT F_API getDriverCaps (int id, FMOD_CAPS *caps, int *controlpaneloutputrate, FMOD_SPEAKERMODE *controlpanelspeakermode); FMOD_RESULT F_API setDriver (int driver); FMOD_RESULT F_API getDriver (int *driver); FMOD_RESULT F_API setHardwareChannels (int numhardwarechannels); FMOD_RESULT F_API setSoftwareChannels (int numsoftwarechannels); FMOD_RESULT F_API getSoftwareChannels (int *numsoftwarechannels); FMOD_RESULT F_API setSoftwareFormat (int samplerate, FMOD_SOUND_FORMAT format, int numoutputchannels, int maxinputchannels, FMOD_DSP_RESAMPLER resamplemethod); FMOD_RESULT F_API getSoftwareFormat (int *samplerate, FMOD_SOUND_FORMAT *format, int *numoutputchannels, int *maxinputchannels, FMOD_DSP_RESAMPLER *resamplemethod, int *bits); FMOD_RESULT F_API setDSPBufferSize (unsigned int bufferlength, int numbuffers); FMOD_RESULT F_API getDSPBufferSize (unsigned int *bufferlength, int *numbuffers); FMOD_RESULT F_API setFileSystem (FMOD_FILE_OPENCALLBACK useropen, FMOD_FILE_CLOSECALLBACK userclose, FMOD_FILE_READCALLBACK userread, FMOD_FILE_SEEKCALLBACK userseek, FMOD_FILE_ASYNCREADCALLBACK userasyncread, FMOD_FILE_ASYNCCANCELCALLBACK userasynccancel, int blockalign); FMOD_RESULT F_API attachFileSystem (FMOD_FILE_OPENCALLBACK useropen, FMOD_FILE_CLOSECALLBACK userclose, FMOD_FILE_READCALLBACK userread, FMOD_FILE_SEEKCALLBACK userseek); FMOD_RESULT F_API setAdvancedSettings (FMOD_ADVANCEDSETTINGS *settings); FMOD_RESULT F_API getAdvancedSettings (FMOD_ADVANCEDSETTINGS *settings); FMOD_RESULT F_API setSpeakerMode (FMOD_SPEAKERMODE speakermode); FMOD_RESULT F_API getSpeakerMode (FMOD_SPEAKERMODE *speakermode); FMOD_RESULT F_API setCallback (FMOD_SYSTEM_CALLBACK callback); // Plug-in support FMOD_RESULT F_API setPluginPath (const char *path); FMOD_RESULT F_API loadPlugin (const char *filename, unsigned int *handle, unsigned int priority = 0); FMOD_RESULT F_API unloadPlugin (unsigned int handle); FMOD_RESULT F_API getNumPlugins (FMOD_PLUGINTYPE plugintype, int *numplugins); FMOD_RESULT F_API getPluginHandle (FMOD_PLUGINTYPE plugintype, int index, unsigned int *handle); FMOD_RESULT F_API getPluginInfo (unsigned int handle, FMOD_PLUGINTYPE *plugintype, char *name, int namelen, unsigned int *version); FMOD_RESULT F_API setOutputByPlugin (unsigned int handle); FMOD_RESULT F_API getOutputByPlugin (unsigned int *handle); FMOD_RESULT F_API createDSPByPlugin (unsigned int handle, DSP **dsp); FMOD_RESULT F_API registerCodec (FMOD_CODEC_DESCRIPTION *description, unsigned int *handle, unsigned int priority = 0); FMOD_RESULT F_API registerDSP (FMOD_DSP_DESCRIPTION *description, unsigned int *handle); // Init/Close FMOD_RESULT F_API init (int maxchannels, FMOD_INITFLAGS flags, void *extradriverdata); FMOD_RESULT F_API close (); // General post-init system functions FMOD_RESULT F_API update (); /* IMPORTANT! CALL THIS ONCE PER FRAME! */ FMOD_RESULT F_API set3DSettings (float dopplerscale, float distancefactor, float rolloffscale); FMOD_RESULT F_API get3DSettings (float *dopplerscale, float *distancefactor, float *rolloffscale); FMOD_RESULT F_API set3DNumListeners (int numlisteners); FMOD_RESULT F_API get3DNumListeners (int *numlisteners); FMOD_RESULT F_API set3DListenerAttributes(int listener, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel, const FMOD_VECTOR *forward, const FMOD_VECTOR *up); FMOD_RESULT F_API get3DListenerAttributes(int listener, FMOD_VECTOR *pos, FMOD_VECTOR *vel, FMOD_VECTOR *forward, FMOD_VECTOR *up); FMOD_RESULT F_API set3DRolloffCallback (FMOD_3D_ROLLOFFCALLBACK callback); FMOD_RESULT F_API set3DSpeakerPosition (FMOD_SPEAKER speaker, float x, float y, bool active); FMOD_RESULT F_API get3DSpeakerPosition (FMOD_SPEAKER speaker, float *x, float *y, bool *active); FMOD_RESULT F_API setStreamBufferSize (unsigned int filebuffersize, FMOD_TIMEUNIT filebuffersizetype); FMOD_RESULT F_API getStreamBufferSize (unsigned int *filebuffersize, FMOD_TIMEUNIT *filebuffersizetype); // System information functions. FMOD_RESULT F_API getVersion (unsigned int *version); FMOD_RESULT F_API getOutputHandle (void **handle); FMOD_RESULT F_API getChannelsPlaying (int *channels); FMOD_RESULT F_API getHardwareChannels (int *numhardwarechannels); FMOD_RESULT F_API getCPUUsage (float *dsp, float *stream, float *geometry, float *update, float *total); FMOD_RESULT F_API getSoundRAM (int *currentalloced, int *maxalloced, int *total); FMOD_RESULT F_API getNumCDROMDrives (int *numdrives); FMOD_RESULT F_API getCDROMDriveName (int drive, char *drivename, int drivenamelen, char *scsiname, int scsinamelen, char *devicename, int devicenamelen); FMOD_RESULT F_API getSpectrum (float *spectrumarray, int numvalues, int channeloffset, FMOD_DSP_FFT_WINDOW windowtype); FMOD_RESULT F_API getWaveData (float *wavearray, int numvalues, int channeloffset); // Sound/DSP/Channel/FX creation and retrieval. FMOD_RESULT F_API createSound (const char *name_or_data, FMOD_MODE mode, FMOD_CREATESOUNDEXINFO *exinfo, Sound **sound); FMOD_RESULT F_API createStream (const char *name_or_data, FMOD_MODE mode, FMOD_CREATESOUNDEXINFO *exinfo, Sound **sound); FMOD_RESULT F_API createDSP (FMOD_DSP_DESCRIPTION *description, DSP **dsp); FMOD_RESULT F_API createDSPByType (FMOD_DSP_TYPE type, DSP **dsp); FMOD_RESULT F_API createChannelGroup (const char *name, ChannelGroup **channelgroup); FMOD_RESULT F_API createSoundGroup (const char *name, SoundGroup **soundgroup); FMOD_RESULT F_API createReverb (Reverb **reverb); FMOD_RESULT F_API playSound (FMOD_CHANNELINDEX channelid, Sound *sound, bool paused, Channel **channel); FMOD_RESULT F_API playDSP (FMOD_CHANNELINDEX channelid, DSP *dsp, bool paused, Channel **channel); FMOD_RESULT F_API getChannel (int channelid, Channel **channel); FMOD_RESULT F_API getMasterChannelGroup (ChannelGroup **channelgroup); FMOD_RESULT F_API getMasterSoundGroup (SoundGroup **soundgroup); // Reverb API FMOD_RESULT F_API setReverbProperties (const FMOD_REVERB_PROPERTIES *prop); FMOD_RESULT F_API getReverbProperties (FMOD_REVERB_PROPERTIES *prop); FMOD_RESULT F_API setReverbAmbientProperties(FMOD_REVERB_PROPERTIES *prop); FMOD_RESULT F_API getReverbAmbientProperties(FMOD_REVERB_PROPERTIES *prop); // System level DSP access. FMOD_RESULT F_API getDSPHead (DSP **dsp); FMOD_RESULT F_API addDSP (DSP *dsp, DSPConnection **connection); FMOD_RESULT F_API lockDSP (); FMOD_RESULT F_API unlockDSP (); FMOD_RESULT F_API getDSPClock (unsigned int *hi, unsigned int *lo); // Recording API. FMOD_RESULT F_API getRecordNumDrivers (int *numdrivers); FMOD_RESULT F_API getRecordDriverInfo (int id, char *name, int namelen, FMOD_GUID *guid); FMOD_RESULT F_API getRecordDriverInfoW (int id, short *name, int namelen, FMOD_GUID *guid); FMOD_RESULT F_API getRecordDriverCaps (int id, FMOD_CAPS *caps, int *minfrequency, int *maxfrequency); FMOD_RESULT F_API getRecordPosition (int id, unsigned int *position); FMOD_RESULT F_API recordStart (int id, Sound *sound, bool loop); FMOD_RESULT F_API recordStop (int id); FMOD_RESULT F_API isRecording (int id, bool *recording); // Geometry API. FMOD_RESULT F_API createGeometry (int maxpolygons, int maxvertices, Geometry **geometry); FMOD_RESULT F_API setGeometrySettings (float maxworldsize); FMOD_RESULT F_API getGeometrySettings (float *maxworldsize); FMOD_RESULT F_API loadGeometry (const void *data, int datasize, Geometry **geometry); FMOD_RESULT F_API getGeometryOcclusion (const FMOD_VECTOR *listener, const FMOD_VECTOR *source, float *direct, float *reverb); // Network functions. FMOD_RESULT F_API setNetworkProxy (const char *proxy); FMOD_RESULT F_API getNetworkProxy (char *proxy, int proxylen); FMOD_RESULT F_API setNetworkTimeout (int timeout); FMOD_RESULT F_API getNetworkTimeout (int *timeout); // Userdata set/get. FMOD_RESULT F_API setUserData (void *userdata); FMOD_RESULT F_API getUserData (void **userdata); FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); }; /* 'Sound' API */ class Sound { private: Sound(); /* Constructor made private so user cannot statically instance a Sound class. Appropriate Sound creation or retrieval function must be used. */ public: FMOD_RESULT F_API release (); FMOD_RESULT F_API getSystemObject (System **system); // Standard sound manipulation functions. FMOD_RESULT F_API lock (unsigned int offset, unsigned int length, void **ptr1, void **ptr2, unsigned int *len1, unsigned int *len2); FMOD_RESULT F_API unlock (void *ptr1, void *ptr2, unsigned int len1, unsigned int len2); FMOD_RESULT F_API setDefaults (float frequency, float volume, float pan, int priority); FMOD_RESULT F_API getDefaults (float *frequency, float *volume, float *pan, int *priority); FMOD_RESULT F_API setVariations (float frequencyvar, float volumevar, float panvar); FMOD_RESULT F_API getVariations (float *frequencyvar, float *volumevar, float *panvar); FMOD_RESULT F_API set3DMinMaxDistance (float min, float max); FMOD_RESULT F_API get3DMinMaxDistance (float *min, float *max); FMOD_RESULT F_API set3DConeSettings (float insideconeangle, float outsideconeangle, float outsidevolume); FMOD_RESULT F_API get3DConeSettings (float *insideconeangle, float *outsideconeangle, float *outsidevolume); FMOD_RESULT F_API set3DCustomRolloff (FMOD_VECTOR *points, int numpoints); FMOD_RESULT F_API get3DCustomRolloff (FMOD_VECTOR **points, int *numpoints); FMOD_RESULT F_API setSubSound (int index, Sound *subsound); FMOD_RESULT F_API getSubSound (int index, Sound **subsound); FMOD_RESULT F_API setSubSoundSentence (int *subsoundlist, int numsubsounds); FMOD_RESULT F_API getName (char *name, int namelen); FMOD_RESULT F_API getLength (unsigned int *length, FMOD_TIMEUNIT lengthtype); FMOD_RESULT F_API getFormat (FMOD_SOUND_TYPE *type, FMOD_SOUND_FORMAT *format, int *channels, int *bits); FMOD_RESULT F_API getNumSubSounds (int *numsubsounds); FMOD_RESULT F_API getNumTags (int *numtags, int *numtagsupdated); FMOD_RESULT F_API getTag (const char *name, int index, FMOD_TAG *tag); FMOD_RESULT F_API getOpenState (FMOD_OPENSTATE *openstate, unsigned int *percentbuffered, bool *starving, bool *diskbusy); FMOD_RESULT F_API readData (void *buffer, unsigned int lenbytes, unsigned int *read); FMOD_RESULT F_API seekData (unsigned int pcm); FMOD_RESULT F_API setSoundGroup (SoundGroup *soundgroup); FMOD_RESULT F_API getSoundGroup (SoundGroup **soundgroup); // Synchronization point API. These points can come from markers embedded in wav files, and can also generate channel callbacks. FMOD_RESULT F_API getNumSyncPoints (int *numsyncpoints); FMOD_RESULT F_API getSyncPoint (int index, FMOD_SYNCPOINT **point); FMOD_RESULT F_API getSyncPointInfo (FMOD_SYNCPOINT *point, char *name, int namelen, unsigned int *offset, FMOD_TIMEUNIT offsettype); FMOD_RESULT F_API addSyncPoint (unsigned int offset, FMOD_TIMEUNIT offsettype, const char *name, FMOD_SYNCPOINT **point); FMOD_RESULT F_API deleteSyncPoint (FMOD_SYNCPOINT *point); // Functions also in Channel class but here they are the 'default' to save having to change it in Channel all the time. FMOD_RESULT F_API setMode (FMOD_MODE mode); FMOD_RESULT F_API getMode (FMOD_MODE *mode); FMOD_RESULT F_API setLoopCount (int loopcount); FMOD_RESULT F_API getLoopCount (int *loopcount); FMOD_RESULT F_API setLoopPoints (unsigned int loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int loopend, FMOD_TIMEUNIT loopendtype); FMOD_RESULT F_API getLoopPoints (unsigned int *loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int *loopend, FMOD_TIMEUNIT loopendtype); // For MOD/S3M/XM/IT/MID sequenced formats only. FMOD_RESULT F_API getMusicNumChannels (int *numchannels); FMOD_RESULT F_API setMusicChannelVolume (int channel, float volume); FMOD_RESULT F_API getMusicChannelVolume (int channel, float *volume); FMOD_RESULT F_API setMusicSpeed (float speed); FMOD_RESULT F_API getMusicSpeed (float *speed); // Userdata set/get. FMOD_RESULT F_API setUserData (void *userdata); FMOD_RESULT F_API getUserData (void **userdata); FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); }; /* 'Channel' API. */ class Channel { private: Channel(); /* Constructor made private so user cannot statically instance a Channel class. Appropriate Channel creation or retrieval function must be used. */ public: FMOD_RESULT F_API getSystemObject (System **system); FMOD_RESULT F_API stop (); FMOD_RESULT F_API setPaused (bool paused); FMOD_RESULT F_API getPaused (bool *paused); FMOD_RESULT F_API setVolume (float volume); FMOD_RESULT F_API getVolume (float *volume); FMOD_RESULT F_API setFrequency (float frequency); FMOD_RESULT F_API getFrequency (float *frequency); FMOD_RESULT F_API setPan (float pan); FMOD_RESULT F_API getPan (float *pan); FMOD_RESULT F_API setDelay (FMOD_DELAYTYPE delaytype, unsigned int delayhi, unsigned int delaylo); FMOD_RESULT F_API getDelay (FMOD_DELAYTYPE delaytype, unsigned int *delayhi, unsigned int *delaylo); FMOD_RESULT F_API setSpeakerMix (float frontleft, float frontright, float center, float lfe, float backleft, float backright, float sideleft, float sideright); FMOD_RESULT F_API getSpeakerMix (float *frontleft, float *frontright, float *center, float *lfe, float *backleft, float *backright, float *sideleft, float *sideright); FMOD_RESULT F_API setSpeakerLevels (FMOD_SPEAKER speaker, float *levels, int numlevels); FMOD_RESULT F_API getSpeakerLevels (FMOD_SPEAKER speaker, float *levels, int numlevels); FMOD_RESULT F_API setInputChannelMix (float *levels, int numlevels); FMOD_RESULT F_API getInputChannelMix (float *levels, int numlevels); FMOD_RESULT F_API setMute (bool mute); FMOD_RESULT F_API getMute (bool *mute); FMOD_RESULT F_API setPriority (int priority); FMOD_RESULT F_API getPriority (int *priority); FMOD_RESULT F_API setPosition (unsigned int position, FMOD_TIMEUNIT postype); FMOD_RESULT F_API getPosition (unsigned int *position, FMOD_TIMEUNIT postype); FMOD_RESULT F_API setReverbProperties (const FMOD_REVERB_CHANNELPROPERTIES *prop); FMOD_RESULT F_API getReverbProperties (FMOD_REVERB_CHANNELPROPERTIES *prop); FMOD_RESULT F_API setLowPassGain (float gain); FMOD_RESULT F_API getLowPassGain (float *gain); FMOD_RESULT F_API setChannelGroup (ChannelGroup *channelgroup); FMOD_RESULT F_API getChannelGroup (ChannelGroup **channelgroup); FMOD_RESULT F_API setCallback (FMOD_CHANNEL_CALLBACK callback); // 3D functionality. FMOD_RESULT F_API set3DAttributes (const FMOD_VECTOR *pos, const FMOD_VECTOR *vel); FMOD_RESULT F_API get3DAttributes (FMOD_VECTOR *pos, FMOD_VECTOR *vel); FMOD_RESULT F_API set3DMinMaxDistance (float mindistance, float maxdistance); FMOD_RESULT F_API get3DMinMaxDistance (float *mindistance, float *maxdistance); FMOD_RESULT F_API set3DConeSettings (float insideconeangle, float outsideconeangle, float outsidevolume); FMOD_RESULT F_API get3DConeSettings (float *insideconeangle, float *outsideconeangle, float *outsidevolume); FMOD_RESULT F_API set3DConeOrientation (FMOD_VECTOR *orientation); FMOD_RESULT F_API get3DConeOrientation (FMOD_VECTOR *orientation); FMOD_RESULT F_API set3DCustomRolloff (FMOD_VECTOR *points, int numpoints); FMOD_RESULT F_API get3DCustomRolloff (FMOD_VECTOR **points, int *numpoints); FMOD_RESULT F_API set3DOcclusion (float directocclusion, float reverbocclusion); FMOD_RESULT F_API get3DOcclusion (float *directocclusion, float *reverbocclusion); FMOD_RESULT F_API set3DSpread (float angle); FMOD_RESULT F_API get3DSpread (float *angle); FMOD_RESULT F_API set3DPanLevel (float level); FMOD_RESULT F_API get3DPanLevel (float *level); FMOD_RESULT F_API set3DDopplerLevel (float level); FMOD_RESULT F_API get3DDopplerLevel (float *level); FMOD_RESULT F_API set3DDistanceFilter (bool custom, float customLevel, float centerFreq); FMOD_RESULT F_API get3DDistanceFilter (bool *custom, float *customLevel, float *centerFreq); // DSP functionality only for channels playing sounds created with FMOD_SOFTWARE. FMOD_RESULT F_API getDSPHead (DSP **dsp); FMOD_RESULT F_API addDSP (DSP *dsp, DSPConnection **connection); // Information only functions. FMOD_RESULT F_API isPlaying (bool *isplaying); FMOD_RESULT F_API isVirtual (bool *isvirtual); FMOD_RESULT F_API getAudibility (float *audibility); FMOD_RESULT F_API getCurrentSound (Sound **sound); FMOD_RESULT F_API getSpectrum (float *spectrumarray, int numvalues, int channeloffset, FMOD_DSP_FFT_WINDOW windowtype); FMOD_RESULT F_API getWaveData (float *wavearray, int numvalues, int channeloffset); FMOD_RESULT F_API getIndex (int *index); // Functions also found in Sound class but here they can be set per channel. FMOD_RESULT F_API setMode (FMOD_MODE mode); FMOD_RESULT F_API getMode (FMOD_MODE *mode); FMOD_RESULT F_API setLoopCount (int loopcount); FMOD_RESULT F_API getLoopCount (int *loopcount); FMOD_RESULT F_API setLoopPoints (unsigned int loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int loopend, FMOD_TIMEUNIT loopendtype); FMOD_RESULT F_API getLoopPoints (unsigned int *loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int *loopend, FMOD_TIMEUNIT loopendtype); // Userdata set/get. FMOD_RESULT F_API setUserData (void *userdata); FMOD_RESULT F_API getUserData (void **userdata); FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); }; /* 'ChannelGroup' API */ class ChannelGroup { private: ChannelGroup(); /* Constructor made private so user cannot statically instance a ChannelGroup class. Appropriate ChannelGroup creation or retrieval function must be used. */ public: FMOD_RESULT F_API release (); FMOD_RESULT F_API getSystemObject (System **system); // Channelgroup scale values. (changes attributes relative to the channels, doesn't overwrite them) FMOD_RESULT F_API setVolume (float volume); FMOD_RESULT F_API getVolume (float *volume); FMOD_RESULT F_API setPitch (float pitch); FMOD_RESULT F_API getPitch (float *pitch); FMOD_RESULT F_API set3DOcclusion (float directocclusion, float reverbocclusion); FMOD_RESULT F_API get3DOcclusion (float *directocclusion, float *reverbocclusion); FMOD_RESULT F_API setPaused (bool paused); FMOD_RESULT F_API getPaused (bool *paused); FMOD_RESULT F_API setMute (bool mute); FMOD_RESULT F_API getMute (bool *mute); // Channelgroup override values. (recursively overwrites whatever settings the channels had) FMOD_RESULT F_API stop (); FMOD_RESULT F_API overrideVolume (float volume); FMOD_RESULT F_API overrideFrequency (float frequency); FMOD_RESULT F_API overridePan (float pan); FMOD_RESULT F_API overrideReverbProperties(const FMOD_REVERB_CHANNELPROPERTIES *prop); FMOD_RESULT F_API override3DAttributes (const FMOD_VECTOR *pos, const FMOD_VECTOR *vel); FMOD_RESULT F_API overrideSpeakerMix (float frontleft, float frontright, float center, float lfe, float backleft, float backright, float sideleft, float sideright); // Nested channel groups. FMOD_RESULT F_API addGroup (ChannelGroup *group); FMOD_RESULT F_API getNumGroups (int *numgroups); FMOD_RESULT F_API getGroup (int index, ChannelGroup **group); FMOD_RESULT F_API getParentGroup (ChannelGroup **group); // DSP functionality only for channel groups playing sounds created with FMOD_SOFTWARE. FMOD_RESULT F_API getDSPHead (DSP **dsp); FMOD_RESULT F_API addDSP (DSP *dsp, DSPConnection **connection); // Information only functions. FMOD_RESULT F_API getName (char *name, int namelen); FMOD_RESULT F_API getNumChannels (int *numchannels); FMOD_RESULT F_API getChannel (int index, Channel **channel); FMOD_RESULT F_API getSpectrum (float *spectrumarray, int numvalues, int channeloffset, FMOD_DSP_FFT_WINDOW windowtype); FMOD_RESULT F_API getWaveData (float *wavearray, int numvalues, int channeloffset); // Userdata set/get. FMOD_RESULT F_API setUserData (void *userdata); FMOD_RESULT F_API getUserData (void **userdata); FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); }; /* 'SoundGroup' API */ class SoundGroup { private: SoundGroup(); /* Constructor made private so user cannot statically instance a SoundGroup class. Appropriate SoundGroup creation or retrieval function must be used. */ public: FMOD_RESULT F_API release (); FMOD_RESULT F_API getSystemObject (System **system); // SoundGroup control functions. FMOD_RESULT F_API setMaxAudible (int maxaudible); FMOD_RESULT F_API getMaxAudible (int *maxaudible); FMOD_RESULT F_API setMaxAudibleBehavior (FMOD_SOUNDGROUP_BEHAVIOR behavior); FMOD_RESULT F_API getMaxAudibleBehavior (FMOD_SOUNDGROUP_BEHAVIOR *behavior); FMOD_RESULT F_API setMuteFadeSpeed (float speed); FMOD_RESULT F_API getMuteFadeSpeed (float *speed); FMOD_RESULT F_API setVolume (float volume); FMOD_RESULT F_API getVolume (float *volume); FMOD_RESULT F_API stop (); // Information only functions. FMOD_RESULT F_API getName (char *name, int namelen); FMOD_RESULT F_API getNumSounds (int *numsounds); FMOD_RESULT F_API getSound (int index, Sound **sound); FMOD_RESULT F_API getNumPlaying (int *numplaying); // Userdata set/get. FMOD_RESULT F_API setUserData (void *userdata); FMOD_RESULT F_API getUserData (void **userdata); FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); }; /* 'DSP' API */ class DSP { private: DSP(); /* Constructor made private so user cannot statically instance a DSP class. Appropriate DSP creation or retrieval function must be used. */ public: FMOD_RESULT F_API release (); FMOD_RESULT F_API getSystemObject (System **system); // Connection / disconnection / input and output enumeration. FMOD_RESULT F_API addInput (DSP *target, DSPConnection **connection); FMOD_RESULT F_API disconnectFrom (DSP *target); FMOD_RESULT F_API disconnectAll (bool inputs, bool outputs); FMOD_RESULT F_API remove (); FMOD_RESULT F_API getNumInputs (int *numinputs); FMOD_RESULT F_API getNumOutputs (int *numoutputs); FMOD_RESULT F_API getInput (int index, DSP **input, DSPConnection **inputconnection); FMOD_RESULT F_API getOutput (int index, DSP **output, DSPConnection **outputconnection); // DSP unit control. FMOD_RESULT F_API setActive (bool active); FMOD_RESULT F_API getActive (bool *active); FMOD_RESULT F_API setBypass (bool bypass); FMOD_RESULT F_API getBypass (bool *bypass); FMOD_RESULT F_API setSpeakerActive (FMOD_SPEAKER speaker, bool active); FMOD_RESULT F_API getSpeakerActive (FMOD_SPEAKER speaker, bool *active); FMOD_RESULT F_API reset (); // DSP parameter control. FMOD_RESULT F_API setParameter (int index, float value); FMOD_RESULT F_API getParameter (int index, float *value, char *valuestr, int valuestrlen); FMOD_RESULT F_API getNumParameters (int *numparams); FMOD_RESULT F_API getParameterInfo (int index, char *name, char *label, char *description, int descriptionlen, float *min, float *max); FMOD_RESULT F_API showConfigDialog (void *hwnd, bool show); // DSP attributes. FMOD_RESULT F_API getInfo (char *name, unsigned int *version, int *channels, int *configwidth, int *configheight); FMOD_RESULT F_API getType (FMOD_DSP_TYPE *type); FMOD_RESULT F_API setDefaults (float frequency, float volume, float pan, int priority); FMOD_RESULT F_API getDefaults (float *frequency, float *volume, float *pan, int *priority); // Userdata set/get. FMOD_RESULT F_API setUserData (void *userdata); FMOD_RESULT F_API getUserData (void **userdata); FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); }; /* 'DSPConnection' API */ class DSPConnection { private: DSPConnection(); /* Constructor made private so user cannot statically instance a DSPConnection class. Appropriate DSPConnection creation or retrieval function must be used. */ public: FMOD_RESULT F_API getInput (DSP **input); FMOD_RESULT F_API getOutput (DSP **output); FMOD_RESULT F_API setMix (float volume); FMOD_RESULT F_API getMix (float *volume); FMOD_RESULT F_API setLevels (FMOD_SPEAKER speaker, float *levels, int numlevels); FMOD_RESULT F_API getLevels (FMOD_SPEAKER speaker, float *levels, int numlevels); // Userdata set/get. FMOD_RESULT F_API setUserData (void *userdata); FMOD_RESULT F_API getUserData (void **userdata); FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); }; /* 'Geometry' API */ class Geometry { private: Geometry(); /* Constructor made private so user cannot statically instance a Geometry class. Appropriate Geometry creation or retrieval function must be used. */ public: FMOD_RESULT F_API release (); // Polygon manipulation. FMOD_RESULT F_API addPolygon (float directocclusion, float reverbocclusion, bool doublesided, int numvertices, const FMOD_VECTOR *vertices, int *polygonindex); FMOD_RESULT F_API getNumPolygons (int *numpolygons); FMOD_RESULT F_API getMaxPolygons (int *maxpolygons, int *maxvertices); FMOD_RESULT F_API getPolygonNumVertices (int index, int *numvertices); FMOD_RESULT F_API setPolygonVertex (int index, int vertexindex, const FMOD_VECTOR *vertex); FMOD_RESULT F_API getPolygonVertex (int index, int vertexindex, FMOD_VECTOR *vertex); FMOD_RESULT F_API setPolygonAttributes (int index, float directocclusion, float reverbocclusion, bool doublesided); FMOD_RESULT F_API getPolygonAttributes (int index, float *directocclusion, float *reverbocclusion, bool *doublesided); // Object manipulation. FMOD_RESULT F_API setActive (bool active); FMOD_RESULT F_API getActive (bool *active); FMOD_RESULT F_API setRotation (const FMOD_VECTOR *forward, const FMOD_VECTOR *up); FMOD_RESULT F_API getRotation (FMOD_VECTOR *forward, FMOD_VECTOR *up); FMOD_RESULT F_API setPosition (const FMOD_VECTOR *position); FMOD_RESULT F_API getPosition (FMOD_VECTOR *position); FMOD_RESULT F_API setScale (const FMOD_VECTOR *scale); FMOD_RESULT F_API getScale (FMOD_VECTOR *scale); FMOD_RESULT F_API save (void *data, int *datasize); // Userdata set/get. FMOD_RESULT F_API setUserData (void *userdata); FMOD_RESULT F_API getUserData (void **userdata); FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); }; /* 'Reverb' API */ class Reverb { private: Reverb(); /* Constructor made private so user cannot statically instance a Reverb class. Appropriate Reverb creation or retrieval function must be used. */ public: FMOD_RESULT F_API release (); // Reverb manipulation. FMOD_RESULT F_API set3DAttributes (const FMOD_VECTOR *position, float mindistance, float maxdistance); FMOD_RESULT F_API get3DAttributes (FMOD_VECTOR *position, float *mindistance,float *maxdistance); FMOD_RESULT F_API setProperties (const FMOD_REVERB_PROPERTIES *properties); FMOD_RESULT F_API getProperties (FMOD_REVERB_PROPERTIES *properties); FMOD_RESULT F_API setActive (bool active); FMOD_RESULT F_API getActive (bool *active); // Userdata set/get. FMOD_RESULT F_API setUserData (void *userdata); FMOD_RESULT F_API getUserData (void **userdata); FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); }; } #endif