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<div class="title">fmod_memoryinfo.h</div> </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">/* ============================================================================================= */</span></div>
<div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment">/* FMOD Ex - Memory info header file. Copyright (c), Firelight Technologies Pty, Ltd. 2008-2014. */</span></div>
<div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment">/* */</span></div>
<div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment">/* Use this header if you are interested in getting detailed information on FMOD&#39;s memory */</span></div>
<div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment">/* usage. See the documentation for more details. */</span></div>
<div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment">/* */</span></div>
<div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment">/* ============================================================================================= */</span></div>
<div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;</div>
<div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="preprocessor">#ifndef _FMOD_MEMORYINFO_H</span></div>
<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define _FMOD_MEMORYINFO_H</span></div>
<div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment">/*</span></div>
<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment">[STRUCTURE]</span></div>
<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment">[</span></div>
<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment"> [DESCRIPTION]</span></div>
<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment"> Structure to be filled with detailed memory usage information of an FMOD object</span></div>
<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="comment"> [REMARKS]</span></div>
<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="comment"> Every public FMOD class has a getMemoryInfo function which can be used to get detailed information on what memory resources are associated with the object in question. </span></div>
<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="comment"> On return from getMemoryInfo, each member of this structure will hold the amount of memory used for its type in bytes.&lt;br&gt;</span></div>
<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="comment"> &lt;br&gt;</span></div>
<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="comment"> Members marked with [in] mean the user sets the value before passing it to the function.&lt;br&gt;</span></div>
<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="comment"> Members marked with [out] mean FMOD sets the value to be used after the function exits.&lt;br&gt;</span></div>
<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="comment"> [PLATFORMS]</span></div>
<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;<span class="comment"> Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android</span></div>
<div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;<span class="comment"> [SEE_ALSO]</span></div>
<div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;<span class="comment"> System::getMemoryInfo</span></div>
<div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;<span class="comment"> EventSystem::getMemoryInfo</span></div>
<div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;<span class="comment"> FMOD_MEMBITS </span></div>
<div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;<span class="comment"> FMOD_EVENT_MEMBITS</span></div>
<div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;<span class="comment">]</span></div>
<div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160;<span class="comment">*/</span></div>
<div class="line"><a name="l00036"></a><span class="lineno"><a class="line" href="struct_f_m_o_d___m_e_m_o_r_y___u_s_a_g_e___d_e_t_a_i_l_s.html"> 36</a></span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="struct_f_m_o_d___m_e_m_o_r_y___u_s_a_g_e___d_e_t_a_i_l_s.html">FMOD_MEMORY_USAGE_DETAILS</a></div>
<div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;{</div>
<div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> other; <span class="comment">/* [out] Memory not accounted for by other types */</span></div>
<div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> string; <span class="comment">/* [out] String data */</span></div>
<div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> system; <span class="comment">/* [out] System object and various internals */</span></div>
<div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> plugins; <span class="comment">/* [out] Plugin objects and internals */</span></div>
<div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> output; <span class="comment">/* [out] Output module object and internals */</span></div>
<div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> channel; <span class="comment">/* [out] Channel related memory */</span></div>
<div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> channelgroup; <span class="comment">/* [out] ChannelGroup objects and internals */</span></div>
<div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> codec; <span class="comment">/* [out] Codecs allocated for streaming */</span></div>
<div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> file; <span class="comment">/* [out] File buffers and structures */</span></div>
<div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> sound; <span class="comment">/* [out] Sound objects and internals */</span></div>
<div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> secondaryram; <span class="comment">/* [out] Sound data stored in secondary RAM */</span></div>
<div class="line"><a name="l00049"></a><span class="lineno"> 49</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> soundgroup; <span class="comment">/* [out] SoundGroup objects and internals */</span></div>
<div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> streambuffer; <span class="comment">/* [out] Stream buffer memory */</span></div>
<div class="line"><a name="l00051"></a><span class="lineno"> 51</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> dspconnection; <span class="comment">/* [out] DSPConnection objects and internals */</span></div>
<div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> dsp; <span class="comment">/* [out] DSP implementation objects */</span></div>
<div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> dspcodec; <span class="comment">/* [out] Realtime file format decoding DSP objects */</span></div>
<div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> profile; <span class="comment">/* [out] Profiler memory footprint. */</span></div>
<div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> recordbuffer; <span class="comment">/* [out] Buffer used to store recorded data from microphone */</span></div>
<div class="line"><a name="l00056"></a><span class="lineno"> 56</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> reverb; <span class="comment">/* [out] Reverb implementation objects */</span></div>
<div class="line"><a name="l00057"></a><span class="lineno"> 57</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> reverbchannelprops; <span class="comment">/* [out] Reverb channel properties structs */</span></div>
<div class="line"><a name="l00058"></a><span class="lineno"> 58</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> geometry; <span class="comment">/* [out] Geometry objects and internals */</span></div>
<div class="line"><a name="l00059"></a><span class="lineno"> 59</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> syncpoint; <span class="comment">/* [out] Sync point memory. */</span></div>
<div class="line"><a name="l00060"></a><span class="lineno"> 60</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> eventsystem; <span class="comment">/* [out] EventSystem and various internals */</span></div>
<div class="line"><a name="l00061"></a><span class="lineno"> 61</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> musicsystem; <span class="comment">/* [out] MusicSystem and various internals */</span></div>
<div class="line"><a name="l00062"></a><span class="lineno"> 62</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> fev; <span class="comment">/* [out] Definition of objects contained in all loaded projects e.g. events, groups, categories */</span></div>
<div class="line"><a name="l00063"></a><span class="lineno"> 63</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> memoryfsb; <span class="comment">/* [out] Data loaded with preloadFSB */</span></div>
<div class="line"><a name="l00064"></a><span class="lineno"> 64</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> eventproject; <span class="comment">/* [out] EventProject objects and internals */</span></div>
<div class="line"><a name="l00065"></a><span class="lineno"> 65</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> eventgroupi; <span class="comment">/* [out] EventGroup objects and internals */</span></div>
<div class="line"><a name="l00066"></a><span class="lineno"> 66</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> soundbankclass; <span class="comment">/* [out] Objects used to manage wave banks */</span></div>
<div class="line"><a name="l00067"></a><span class="lineno"> 67</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> soundbanklist; <span class="comment">/* [out] Data used to manage lists of wave bank usage */</span></div>
<div class="line"><a name="l00068"></a><span class="lineno"> 68</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> streaminstance; <span class="comment">/* [out] Stream objects and internals */</span></div>
<div class="line"><a name="l00069"></a><span class="lineno"> 69</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> sounddefclass; <span class="comment">/* [out] Sound definition objects */</span></div>
<div class="line"><a name="l00070"></a><span class="lineno"> 70</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> sounddefdefclass; <span class="comment">/* [out] Sound definition static data objects */</span></div>
<div class="line"><a name="l00071"></a><span class="lineno"> 71</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> sounddefpool; <span class="comment">/* [out] Sound definition pool data */</span></div>
<div class="line"><a name="l00072"></a><span class="lineno"> 72</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> reverbdef; <span class="comment">/* [out] Reverb definition objects */</span></div>
<div class="line"><a name="l00073"></a><span class="lineno"> 73</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> eventreverb; <span class="comment">/* [out] Reverb objects */</span></div>
<div class="line"><a name="l00074"></a><span class="lineno"> 74</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> userproperty; <span class="comment">/* [out] User property objects */</span></div>
<div class="line"><a name="l00075"></a><span class="lineno"> 75</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> eventinstance; <span class="comment">/* [out] Event instance base objects */</span></div>
<div class="line"><a name="l00076"></a><span class="lineno"> 76</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> eventinstance_complex; <span class="comment">/* [out] Complex event instance objects */</span></div>
<div class="line"><a name="l00077"></a><span class="lineno"> 77</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> eventinstance_simple; <span class="comment">/* [out] Simple event instance objects */</span></div>
<div class="line"><a name="l00078"></a><span class="lineno"> 78</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> eventinstance_layer; <span class="comment">/* [out] Event layer instance objects */</span></div>
<div class="line"><a name="l00079"></a><span class="lineno"> 79</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> eventinstance_sound; <span class="comment">/* [out] Event sound instance objects */</span></div>
<div class="line"><a name="l00080"></a><span class="lineno"> 80</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> eventenvelope; <span class="comment">/* [out] Event envelope objects */</span></div>
<div class="line"><a name="l00081"></a><span class="lineno"> 81</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> eventenvelopedef; <span class="comment">/* [out] Event envelope definition objects */</span></div>
<div class="line"><a name="l00082"></a><span class="lineno"> 82</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> eventparameter; <span class="comment">/* [out] Event parameter objects */</span></div>
<div class="line"><a name="l00083"></a><span class="lineno"> 83</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> eventcategory; <span class="comment">/* [out] Event category objects */</span></div>
<div class="line"><a name="l00084"></a><span class="lineno"> 84</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> eventenvelopepoint; <span class="comment">/* [out] Event envelope point objects */</span></div>
<div class="line"><a name="l00085"></a><span class="lineno"> 85</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> eventinstancepool; <span class="comment">/* [out] Event instance pool memory */</span></div>
<div class="line"><a name="l00086"></a><span class="lineno"> 86</span>&#160;} <a class="code" href="struct_f_m_o_d___m_e_m_o_r_y___u_s_a_g_e___d_e_t_a_i_l_s.html">FMOD_MEMORY_USAGE_DETAILS</a>;</div>
<div class="line"><a name="l00087"></a><span class="lineno"> 87</span>&#160;</div>
<div class="line"><a name="l00088"></a><span class="lineno"> 88</span>&#160;</div>
<div class="line"><a name="l00089"></a><span class="lineno"> 89</span>&#160;<span class="comment">/*</span></div>
<div class="line"><a name="l00090"></a><span class="lineno"> 90</span>&#160;<span class="comment">[DEFINE]</span></div>
<div class="line"><a name="l00091"></a><span class="lineno"> 91</span>&#160;<span class="comment">[</span></div>
<div class="line"><a name="l00092"></a><span class="lineno"> 92</span>&#160;<span class="comment"> [NAME]</span></div>
<div class="line"><a name="l00093"></a><span class="lineno"> 93</span>&#160;<span class="comment"> FMOD_MEMBITS</span></div>
<div class="line"><a name="l00094"></a><span class="lineno"> 94</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00095"></a><span class="lineno"> 95</span>&#160;<span class="comment"> [DESCRIPTION]</span></div>
<div class="line"><a name="l00096"></a><span class="lineno"> 96</span>&#160;<span class="comment"> Bitfield used to request specific memory usage information from the getMemoryInfo function of every public FMOD Ex class.</span></div>
<div class="line"><a name="l00097"></a><span class="lineno"> 97</span>&#160;<span class="comment"> Use with the &quot;memorybits&quot; parameter of getMemoryInfo to get information on FMOD Ex memory usage.</span></div>
<div class="line"><a name="l00098"></a><span class="lineno"> 98</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00099"></a><span class="lineno"> 99</span>&#160;<span class="comment"> [REMARKS]</span></div>
<div class="line"><a name="l00100"></a><span class="lineno"> 100</span>&#160;<span class="comment"> Every public FMOD class has a getMemoryInfo function which can be used to get detailed information on what memory resources are associated with the object in question. </span></div>
<div class="line"><a name="l00101"></a><span class="lineno"> 101</span>&#160;<span class="comment"> The FMOD_MEMBITS defines can be OR&#39;d together to specify precisely what memory usage you&#39;d like to get information on. See System::getMemoryInfo for an example.</span></div>
<div class="line"><a name="l00102"></a><span class="lineno"> 102</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00103"></a><span class="lineno"> 103</span>&#160;<span class="comment"> [PLATFORMS]</span></div>
<div class="line"><a name="l00104"></a><span class="lineno"> 104</span>&#160;<span class="comment"> Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android</span></div>
<div class="line"><a name="l00105"></a><span class="lineno"> 105</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00106"></a><span class="lineno"> 106</span>&#160;<span class="comment"> [SEE_ALSO]</span></div>
<div class="line"><a name="l00107"></a><span class="lineno"> 107</span>&#160;<span class="comment"> FMOD_EVENT_MEMBITS</span></div>
<div class="line"><a name="l00108"></a><span class="lineno"> 108</span>&#160;<span class="comment"> System::getMemoryInfo</span></div>
<div class="line"><a name="l00109"></a><span class="lineno"> 109</span>&#160;<span class="comment">]</span></div>
<div class="line"><a name="l00110"></a><span class="lineno"> 110</span>&#160;<span class="comment">*/</span></div>
<div class="line"><a name="l00111"></a><span class="lineno"> 111</span>&#160;<span class="preprocessor">#define FMOD_MEMBITS_OTHER 0x00000001 </span><span class="comment">/* Memory not accounted for by other types */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00112"></a><span class="lineno"> 112</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define FMOD_MEMBITS_STRING 0x00000002 </span><span class="comment">/* String data */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00113"></a><span class="lineno"> 113</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00114"></a><span class="lineno"> 114</span>&#160;<span class="preprocessor">#define FMOD_MEMBITS_SYSTEM 0x00000004 </span><span class="comment">/* System object and various internals */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00115"></a><span class="lineno"> 115</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define FMOD_MEMBITS_PLUGINS 0x00000008 </span><span class="comment">/* Plugin objects and internals */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00116"></a><span class="lineno"> 116</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define FMOD_MEMBITS_OUTPUT 0x00000010 </span><span class="comment">/* Output module object and internals */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00117"></a><span class="lineno"> 117</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define FMOD_MEMBITS_CHANNEL 0x00000020 </span><span class="comment">/* Channel related memory */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00118"></a><span class="lineno"> 118</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define FMOD_MEMBITS_CHANNELGROUP 0x00000040 </span><span class="comment">/* ChannelGroup objects and internals */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00119"></a><span class="lineno"> 119</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define FMOD_MEMBITS_CODEC 0x00000080 </span><span class="comment">/* Codecs allocated for streaming */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00120"></a><span class="lineno"> 120</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define FMOD_MEMBITS_FILE 0x00000100 </span><span class="comment">/* Codecs allocated for streaming */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00121"></a><span class="lineno"> 121</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define FMOD_MEMBITS_SOUND 0x00000200 </span><span class="comment">/* Sound objects and internals */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00122"></a><span class="lineno"> 122</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define FMOD_MEMBITS_SOUND_SECONDARYRAM 0x00000400 </span><span class="comment">/* Sound data stored in secondary RAM */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00123"></a><span class="lineno"> 123</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define FMOD_MEMBITS_SOUNDGROUP 0x00000800 </span><span class="comment">/* SoundGroup objects and internals */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00124"></a><span class="lineno"> 124</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define FMOD_MEMBITS_STREAMBUFFER 0x00001000 </span><span class="comment">/* Stream buffer memory */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00125"></a><span class="lineno"> 125</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define FMOD_MEMBITS_DSPCONNECTION 0x00002000 </span><span class="comment">/* DSPConnection objects and internals */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00126"></a><span class="lineno"> 126</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define FMOD_MEMBITS_DSP 0x00004000 </span><span class="comment">/* DSP implementation objects */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00127"></a><span class="lineno"> 127</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define FMOD_MEMBITS_DSPCODEC 0x00008000 </span><span class="comment">/* Realtime file format decoding DSP objects */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00128"></a><span class="lineno"> 128</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define FMOD_MEMBITS_PROFILE 0x00010000 </span><span class="comment">/* Profiler memory footprint. */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00129"></a><span class="lineno"> 129</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define FMOD_MEMBITS_RECORDBUFFER 0x00020000 </span><span class="comment">/* Buffer used to store recorded data from microphone */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00130"></a><span class="lineno"> 130</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define FMOD_MEMBITS_REVERB 0x00040000 </span><span class="comment">/* Reverb implementation objects */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00131"></a><span class="lineno"> 131</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define FMOD_MEMBITS_REVERBCHANNELPROPS 0x00080000 </span><span class="comment">/* Reverb channel properties structs */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00132"></a><span class="lineno"> 132</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define FMOD_MEMBITS_GEOMETRY 0x00100000 </span><span class="comment">/* Geometry objects and internals */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00133"></a><span class="lineno"> 133</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define FMOD_MEMBITS_SYNCPOINT 0x00200000 </span><span class="comment">/* Sync point memory. */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00134"></a><span class="lineno"> 134</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define FMOD_MEMBITS_ALL 0xffffffff </span><span class="comment">/* All memory used by FMOD Ex */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00135"></a><span class="lineno"> 135</span>&#160;<span class="preprocessor"></span><span class="comment">/* [DEFINE_END] */</span></div>
<div class="line"><a name="l00136"></a><span class="lineno"> 136</span>&#160;</div>
<div class="line"><a name="l00137"></a><span class="lineno"> 137</span>&#160;</div>
<div class="line"><a name="l00138"></a><span class="lineno"> 138</span>&#160;<span class="comment">/*</span></div>
<div class="line"><a name="l00139"></a><span class="lineno"> 139</span>&#160;<span class="comment">[DEFINE]</span></div>
<div class="line"><a name="l00140"></a><span class="lineno"> 140</span>&#160;<span class="comment">[</span></div>
<div class="line"><a name="l00141"></a><span class="lineno"> 141</span>&#160;<span class="comment"> [NAME]</span></div>
<div class="line"><a name="l00142"></a><span class="lineno"> 142</span>&#160;<span class="comment"> FMOD_EVENT_MEMBITS</span></div>
<div class="line"><a name="l00143"></a><span class="lineno"> 143</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00144"></a><span class="lineno"> 144</span>&#160;<span class="comment"> [DESCRIPTION]</span></div>
<div class="line"><a name="l00145"></a><span class="lineno"> 145</span>&#160;<span class="comment"> Bitfield used to request specific memory usage information from the getMemoryInfo function of every public FMOD Event System class.</span></div>
<div class="line"><a name="l00146"></a><span class="lineno"> 146</span>&#160;<span class="comment"> Use with the &quot;event_memorybits&quot; parameter of getMemoryInfo to get information on FMOD Event System memory usage.</span></div>
<div class="line"><a name="l00147"></a><span class="lineno"> 147</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00148"></a><span class="lineno"> 148</span>&#160;<span class="comment"> [REMARKS]</span></div>
<div class="line"><a name="l00149"></a><span class="lineno"> 149</span>&#160;<span class="comment"> Every public FMOD Event System class has a getMemoryInfo function which can be used to get detailed information on what memory resources are associated with the object in question. </span></div>
<div class="line"><a name="l00150"></a><span class="lineno"> 150</span>&#160;<span class="comment"> The FMOD_EVENT_MEMBITS defines can be OR&#39;d together to specify precisely what memory usage you&#39;d like to get information on. See EventSystem::getMemoryInfo for an example.</span></div>
<div class="line"><a name="l00151"></a><span class="lineno"> 151</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00152"></a><span class="lineno"> 152</span>&#160;<span class="comment"> [PLATFORMS]</span></div>
<div class="line"><a name="l00153"></a><span class="lineno"> 153</span>&#160;<span class="comment"> Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android</span></div>
<div class="line"><a name="l00154"></a><span class="lineno"> 154</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00155"></a><span class="lineno"> 155</span>&#160;<span class="comment"> [SEE_ALSO]</span></div>
<div class="line"><a name="l00156"></a><span class="lineno"> 156</span>&#160;<span class="comment"> FMOD_MEMBITS</span></div>
<div class="line"><a name="l00157"></a><span class="lineno"> 157</span>&#160;<span class="comment"> System::getMemoryInfo</span></div>
<div class="line"><a name="l00158"></a><span class="lineno"> 158</span>&#160;<span class="comment">]</span></div>
<div class="line"><a name="l00159"></a><span class="lineno"> 159</span>&#160;<span class="comment">*/</span> </div>
<div class="line"><a name="l00160"></a><span class="lineno"> 160</span>&#160;<span class="preprocessor">#define FMOD_EVENT_MEMBITS_EVENTSYSTEM 0x00000001 </span><span class="comment">/* EventSystem and various internals */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00161"></a><span class="lineno"> 161</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define FMOD_EVENT_MEMBITS_MUSICSYSTEM 0x00000002 </span><span class="comment">/* MusicSystem and various internals */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00162"></a><span class="lineno"> 162</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define FMOD_EVENT_MEMBITS_FEV 0x00000004 </span><span class="comment">/* Definition of objects contained in all loaded projects e.g. events, groups, categories */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00163"></a><span class="lineno"> 163</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define FMOD_EVENT_MEMBITS_MEMORYFSB 0x00000008 </span><span class="comment">/* Data loaded with preloadFSB */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00164"></a><span class="lineno"> 164</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define FMOD_EVENT_MEMBITS_EVENTPROJECT 0x00000010 </span><span class="comment">/* EventProject objects and internals */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00165"></a><span class="lineno"> 165</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define FMOD_EVENT_MEMBITS_EVENTGROUPI 0x00000020 </span><span class="comment">/* EventGroup objects and internals */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00166"></a><span class="lineno"> 166</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define FMOD_EVENT_MEMBITS_SOUNDBANKCLASS 0x00000040 </span><span class="comment">/* Objects used to manage wave banks */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00167"></a><span class="lineno"> 167</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define FMOD_EVENT_MEMBITS_SOUNDBANKLIST 0x00000080 </span><span class="comment">/* Data used to manage lists of wave bank usage */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00168"></a><span class="lineno"> 168</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define FMOD_EVENT_MEMBITS_STREAMINSTANCE 0x00000100 </span><span class="comment">/* Stream objects and internals */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00169"></a><span class="lineno"> 169</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define FMOD_EVENT_MEMBITS_SOUNDDEFCLASS 0x00000200 </span><span class="comment">/* Sound definition objects */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00170"></a><span class="lineno"> 170</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define FMOD_EVENT_MEMBITS_SOUNDDEFDEFCLASS 0x00000400 </span><span class="comment">/* Sound definition static data objects */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00171"></a><span class="lineno"> 171</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define FMOD_EVENT_MEMBITS_SOUNDDEFPOOL 0x00000800 </span><span class="comment">/* Sound definition pool data */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00172"></a><span class="lineno"> 172</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define FMOD_EVENT_MEMBITS_REVERBDEF 0x00001000 </span><span class="comment">/* Reverb definition objects */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00173"></a><span class="lineno"> 173</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define FMOD_EVENT_MEMBITS_EVENTREVERB 0x00002000 </span><span class="comment">/* Reverb objects */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00174"></a><span class="lineno"> 174</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define FMOD_EVENT_MEMBITS_USERPROPERTY 0x00004000 </span><span class="comment">/* User property objects */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00175"></a><span class="lineno"> 175</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define FMOD_EVENT_MEMBITS_EVENTINSTANCE 0x00008000 </span><span class="comment">/* Event instance base objects */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00176"></a><span class="lineno"> 176</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define FMOD_EVENT_MEMBITS_EVENTINSTANCE_COMPLEX 0x00010000 </span><span class="comment">/* Complex event instance objects */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00177"></a><span class="lineno"> 177</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define FMOD_EVENT_MEMBITS_EVENTINSTANCE_SIMPLE 0x00020000 </span><span class="comment">/* Simple event instance objects */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00178"></a><span class="lineno"> 178</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define FMOD_EVENT_MEMBITS_EVENTINSTANCE_LAYER 0x00040000 </span><span class="comment">/* Event layer instance objects */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00179"></a><span class="lineno"> 179</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define FMOD_EVENT_MEMBITS_EVENTINSTANCE_SOUND 0x00080000 </span><span class="comment">/* Event sound instance objects */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00180"></a><span class="lineno"> 180</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define FMOD_EVENT_MEMBITS_EVENTENVELOPE 0x00100000 </span><span class="comment">/* Event envelope objects */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00181"></a><span class="lineno"> 181</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define FMOD_EVENT_MEMBITS_EVENTENVELOPEDEF 0x00200000 </span><span class="comment">/* Event envelope definition objects */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00182"></a><span class="lineno"> 182</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define FMOD_EVENT_MEMBITS_EVENTPARAMETER 0x00400000 </span><span class="comment">/* Event parameter objects */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00183"></a><span class="lineno"> 183</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define FMOD_EVENT_MEMBITS_EVENTCATEGORY 0x00800000 </span><span class="comment">/* Event category objects */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00184"></a><span class="lineno"> 184</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define FMOD_EVENT_MEMBITS_EVENTENVELOPEPOINT 0x01000000 </span><span class="comment">/* Event envelope point object+s */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00185"></a><span class="lineno"> 185</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define FMOD_EVENT_MEMBITS_EVENTINSTANCEPOOL 0x02000000 </span><span class="comment">/* Event instance pool data */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00186"></a><span class="lineno"> 186</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define FMOD_EVENT_MEMBITS_ALL 0xffffffff </span><span class="comment">/* All memory used by FMOD Event System */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00187"></a><span class="lineno"> 187</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00188"></a><span class="lineno"> 188</span>&#160;<span class="comment">/* All event instance memory */</span></div>
<div class="line"><a name="l00189"></a><span class="lineno"> 189</span>&#160;<span class="preprocessor">#define FMOD_EVENT_MEMBITS_EVENTINSTANCE_GROUP (FMOD_EVENT_MEMBITS_EVENTINSTANCE | \</span></div>
<div class="line"><a name="l00190"></a><span class="lineno"> 190</span>&#160;<span class="preprocessor"> FMOD_EVENT_MEMBITS_EVENTINSTANCE_COMPLEX | \</span></div>
<div class="line"><a name="l00191"></a><span class="lineno"> 191</span>&#160;<span class="preprocessor"> FMOD_EVENT_MEMBITS_EVENTINSTANCE_SIMPLE | \</span></div>
<div class="line"><a name="l00192"></a><span class="lineno"> 192</span>&#160;<span class="preprocessor"> FMOD_EVENT_MEMBITS_EVENTINSTANCE_LAYER | \</span></div>
<div class="line"><a name="l00193"></a><span class="lineno"> 193</span>&#160;<span class="preprocessor"> FMOD_EVENT_MEMBITS_EVENTINSTANCE_SOUND)</span></div>
<div class="line"><a name="l00194"></a><span class="lineno"> 194</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00195"></a><span class="lineno"> 195</span>&#160;<span class="comment">/* All sound definition memory */</span></div>
<div class="line"><a name="l00196"></a><span class="lineno"> 196</span>&#160;<span class="preprocessor">#define FMOD_EVENT_MEMBITS_SOUNDDEF_GROUP (FMOD_EVENT_MEMBITS_SOUNDDEFCLASS | \</span></div>
<div class="line"><a name="l00197"></a><span class="lineno"> 197</span>&#160;<span class="preprocessor"> FMOD_EVENT_MEMBITS_SOUNDDEFDEFCLASS | \</span></div>
<div class="line"><a name="l00198"></a><span class="lineno"> 198</span>&#160;<span class="preprocessor"> FMOD_EVENT_MEMBITS_SOUNDDEFPOOL)</span></div>
<div class="line"><a name="l00199"></a><span class="lineno"> 199</span>&#160;<span class="preprocessor"></span><span class="comment">/* [DEFINE_END] */</span></div>
<div class="line"><a name="l00200"></a><span class="lineno"> 200</span>&#160;</div>
<div class="line"><a name="l00201"></a><span class="lineno"> 201</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="ttc" id="struct_f_m_o_d___m_e_m_o_r_y___u_s_a_g_e___d_e_t_a_i_l_s_html"><div class="ttname"><a href="struct_f_m_o_d___m_e_m_o_r_y___u_s_a_g_e___d_e_t_a_i_l_s.html">FMOD_MEMORY_USAGE_DETAILS</a></div><div class="ttdef"><b>Definition:</b> fmod_memoryinfo.h:36</div></div>
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